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Version: 4.55.1

Nodes > Inputs > Computed

Camera Facing Ratio​

Ratio, from 0 to 1, that this surface is facing the camera.

Faceted Normal​

Returns flat normals to give a polygonal, faceted look. Plug this into the Override node (after PBR) to achieve the effect.

Reflection Vector​

Returns the view vector reflected over the surface normal.

Refraction Vector​

Returns the view vector refracted through the surface.

Triplanar UV Coord​

Returns the projected UV coordinate when used with Loop ( Triplanar UV ).

View Vector​

Direction vector from the surface position to the camera.

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