Nodes > Functions > Procedural > Loop ( Triplanar UV )
Projects a texture from three different axes and blends the samples based on the surface normal. This method doesn't rely on UVs so it can be applied to any mesh. This node is used in conjunction with the Triplanar UV Coord node.
Inputs
Name | Type | Description |
---|---|---|
Input | float | Color value to be sampled. |
Scale | float | Amount to multiply the UV value by, based on object's scale in selected space. |
Offset | float | Amount to add to the UV value. |
Sharpness | float | Blend amount between three samples. |
Outputs
Name | Type | Description |
---|---|---|
Output | float | Returns sampled color value. |
Properties
Name | Type | Description |
---|---|---|
Source | dropdown | Space that the UV projection will be based on. |
Optimize | bool | Reduce the number of texture samples to two instead of three. |
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