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Version: 4.55.1

Nodes > Functions > Procedural > Loop ( Triplanar UV )

Loop ( Triplanar UV )

Projects a texture from three different axes and blends the samples based on the surface normal. This method doesn't rely on UVs so it can be applied to any mesh. This node is used in conjunction with the Triplanar UV Coord node.

Inputs

NameTypeDescription
InputfloatColor value to be sampled.
ScalefloatAmount to multiply the UV value by, based on object's scale in selected space.
OffsetfloatAmount to add to the UV value.
SharpnessfloatBlend amount between three samples.

Outputs

NameTypeDescription
OutputfloatReturns sampled color value.

Properties

NameTypeDescription
SourcedropdownSpace that the UV projection will be based on.
OptimizeboolReduce the number of texture samples to two instead of three.
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