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Version: 4.55.1

Nodes > Functions > Util

Blend​

Combines two input colors using one of several Blend modes.

Combine Normals​

Averages multiple normal vectors using input strengths as weights.

Custom Code​

Write GLSL shader functions directly in the graph system.

Custom Code​

Write GLSL shader functions directly in a VFX Spawn container.

Custom Code​

Write GLSL shader functions directly in a VFX Update container.

Custom Code Global​

Returns a Global variable as defined by the user on Custom Code Nodes. Globals can be used to inject portions of the graph system into a Code Node.

Custom Pixel Code​

Write GLSL shader functions directly in a VFX Output container for a pixel shader.

Custom Vertex Code​

Write GLSL shader functions directly in a VFX Output container for a vertex shader.

Fluctuate​

Automatically animates a value over time, ping-ponging between start and end values.

Get Array Size​

Returns the number of elements in the passed in Float Array object.

Gradient​

Returns the value of a linearly interpolated procedural gradient. The sample position is a 0-1 value given by the Ratio input.

Preview​

Displays the preview of the graph output up to this node.

Remap​

Remaps a value from the input range to the output range.

Rim​

Returns the ratio between the world normal and the direction to the camera.

Sticky Note​

A sticky note node that lets you write multiline comments and descriptions anywhere in the graph. This node can be resized to any dimension. It is similar to the Comment box, but the text goes inside the node area instead of on top.

Transform Vector​

Transforms a position from one type of space to another.

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