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Version: 4.55.1

Nodes > Functions > Util

Blend

Combines two input colors using one of several Blend modes.

Combine Normals

Averages multiple normal vectors using input strengths as weights.

Custom Code

Write GLSL shader functions directly in the graph system.

Custom Code

Write GLSL shader functions directly in a VFX Spawn container.

Custom Code

Write GLSL shader functions directly in a VFX Update container.

Custom Code Global

Returns a Global variable as defined by the user on Custom Code Nodes. Globals can be used to inject portions of the graph system into a Code Node.

Custom Pixel Code

Write GLSL shader functions directly in a VFX Output container for a pixel shader.

Custom Vertex Code

Write GLSL shader functions directly in a VFX Output container for a vertex shader.

Fluctuate

Automatically animates a value over time, ping-ponging between start and end values.

Get Array Size

Returns the number of elements in the passed in Float Array object.

Gradient

Returns the value of a linearly interpolated procedural gradient. The sample position is a 0-1 value given by the Ratio input.

Preview

Displays the preview of the graph output up to this node.

Remap

Remaps a value from the input range to the output range.

Rim

Returns the ratio between the world normal and the direction to the camera.

Sticky Note

A sticky note node that lets you write multiline comments and descriptions anywhere in the graph. This node can be resized to any dimension. It is similar to the Comment box, but the text goes inside the node area instead of on top.

Transform Vector

Transforms a position from one type of space to another.

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