A custom mask that will be shown when the detected face's mouth is closed.
If disabled, the Component will stop enacting its behavior.
When a ScreenTransform is present on this SceneObject,
and extentsTarget
is a child of this SceneObject, extentsTarget
will be repositioned to match the exact
area this MeshVisual is being rendered. Very useful for Image and Text components.
The index of the face this effect is attached to.
Whether to hide the opacity mask when the detected face's mouth is closed.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode
.
Returns the first Material.
Returns the mainPass
of the mainMaterial
.
Get the array of materials used by the MaterialMeshVisual.
None = 0, Caster = 1, Receiver = 2
If "Use Orig. Face" is enabled for this FaceMaskVisual in the Inspector panel, this property specifies the face index to use for drawing the mask.
Readonly
sceneThe scene object this component is on.
Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.
Density of shadows cast by this MeshVisual.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.
Whether to swap the opacity mask when the detected face's mouth is closed.
Readonly
uniqueWhen a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode
.
Adds a Material to use for rendering.
Returns the SceneObject the component is attached to.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Projects screen positions from camera
's view onto the mesh's UVs.
If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.
Applies a face mask effect. See the Face Mask Guide for more information.
Example