If disabled, the Component will stop enacting its behavior.
When a ScreenTransform is present on this SceneObject,
and extentsTarget
is a child of this SceneObject, extentsTarget
will be repositioned to match the exact
area this MeshVisual is being rendered. Very useful for Image and Text components.
Readonly
eyeReadonly
eyeThe strength of the eye whitening effect.
The index of the face the effect is being applied to.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode
.
Returns the first Material.
Returns the mainPass
of the mainMaterial
.
Get the array of materials used by the MaterialMeshVisual.
None = 0, Caster = 1, Receiver = 2
Readonly
sceneThe scene object this component is on.
Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.
Density of shadows cast by this MeshVisual.
The strength of the eye sharpening effect.
Readonly
softThe strength of the soft-skin effect.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.
Readonly
teethThe strength of the teeth whitening effect.
Readonly
uniqueWhen a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode
.
Adds a Material to use for rendering.
Returns the SceneObject the component is attached to.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Projects screen positions from camera
's view onto the mesh's UVs.
If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.
Visual effect used to add subtle retouching effects to detected faces (soft skin, teeth whitening, etc.). To learn more, visit the Retouch Guide.
Example