Importing 3D Animations
You can drag your 3D files (fbx, gltf, etc.) into the Scene Hierarchy panel to bring your 3D model into the scene.
In the import dialog, you can set various settings as to how you want your files to be imported. In order to use Animation Player, make sure to disable the Legacy Importer option.
| GLTF | FBX |
|---|---|
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Take a look at the 3D importing guide to learn more about importing 3D files in Lens Studio.
Lens Studio units are in CM, whereas other softwares may use a different unit. For example, in Blender, the default unit is in meters. Thus you should be mindful of which unit you are using when importing assets.
Inspecting your Imported Files
In your Scene Hierarchy panel, you will now see your object, bones, as well as a scene object containing the Animation Player component.

By default, the Animation Player is set to Autoplay, you can turn this off and trigger this manually as in an event.
Animation Clip
In the Animation Player, you’ll notice that there’s a list of Animation Clips. You can press the + Add Value button to add additional Animation Clips
Animation Clips are segments and settings for using the Animation Asset. For example, you can have an Animation Clip only play between 0-1s of an Animation Asset.

Animation Asset
In the Asset Browser, you can find the Animation Asset which is referenced by the Animation Player.

Adding Additional Animation Assets
Animation Clips are connected to Scene Objects by name. This means that it’s possible to bring in new 3D models which contain only animation of objects, and apply them to an existing 3D model.

