Nodes > Inputs > Engine
AABB Max
Returns the maximum value in each dimension of the axis-aligned bounding box containing the mesh.
AABB Min
Returns the minimum value in each dimension of the axis-aligned bounding box containing the mesh.
Bone Indices
Returns bone indices for skinned meshes. One index is contained in each xyzw component.
Bone Weights
Returns bone weights for skinned meshes. The 'x' component is a max-weighted component clamped to 0.99.
Camera Aspect
Aspect ratio (width / height) of the camera.
Camera FOV
Field of view of the camera in degrees.
Camera Far
Far plane distance of the camera.
Camera Forward
Direction vector that the camera is facing.
Camera Near
Near plane distance of the camera.
Camera Position
World position of the camera.
Camera Right
Camera's right facing direction vector.
Camera Up
Camera's up facing direction vector.
Delta Time
Time elapsed since last frame.
Depth
Returns the camera depth of the surface
Elapsed Time
Total time elapsed.
Hair Debug Color
Visualizes hair strands as different colors depending on their type: green for base strands, blue for strands generated by single strand interpolation, red for strands generated by multi strand interpolation.
The "Debug mode" checkbox must be enabled on the Hair Visual Component for this node to work.
Hair Strand ID
The hair strand ID as a float value, but divided by 65535.
Is Fallback Mode
Provides a way to bypass advanced shader features and effects which can improve stability and performance on a wide variety of devices.
Matrix
Outputs a transformation matrix from the engine, based on the selected Type.
Skin Matrix
Get the skin matrix at a given bone index. Note the skin matrix is not available in the fragment shader.
Stereo View Index
Index of the current stereo view. For stereo cameras, returns 0 for the left eye view and 1 for the right eye view. Returns 0 for mono cameras.