Nodes > Main
Environment Sample
Returns the color of the environment map light given a direction and mipmap level (LOD).
Interpolate
Shifts data from the vertex shader to the pixel shader, which can save computation time.
PBR ( Lighting )
Uses Physically Based Rendering (PBR) to calculate a lighting based color output.
Pack
Packs one or more float values into an 8-bit vector. This is meant to be used with the Unpack node, which can unpack the vector back to the original values. Useful for storing high precision values in a Render Target.
Ray Traced Indirect Diffuse
Sample the ray traced indirect diffuse texture and return the raw indirect diffuse value.
Ray Traced Reflections
Sample the ray traced reflections texture and return the raw reflection value.
Shader
The final output of the shader.
UnPack
Unpacks an 8-bit vector into one or more float values. This is meant to be used with the Pack node, which can create a packed vector. Useful for reading high precision values stored in a Render Target.