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Version: 5.x

Nodes > Main

Environment Sample​

Returns the color of the environment map light given a direction and mipmap level (LOD).

Interpolate​

Shifts data from the vertex shader to the pixel shader, which can save computation time.

PBR ( Lighting )​

Uses Physically Based Rendering (PBR) to calculate a lighting based color output.

Pack​

Packs one or more float values into an 8-bit vector. This is meant to be used with the Unpack node, which can unpack the vector back to the original values. Useful for storing high precision values in a Render Target.

Ray Tracing Global Illumination​

Sample Ray Tracing Global Illumination texture and return Ray Tracing Global Illumination raw value.

Ray Tracing Reflections​

Sample Ray Tracing Reflections texture and return Ray Tracing Reflections raw value.

Sample Mesh Data Texture​

This node samples mesh attributes (Position, Normal, Velocity, and Mesh UV) from a texture atlas created by the Mesh Data Texture Custom Component.

Shader​

The final output of the shader.

UnPack​

Unpacks an 8-bit vector into one or more float values. This is meant to be used with the Pack node, which can create a packed vector. Useful for reading high precision values stored in a Render Target.

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