Nodes > Main > Ray Traced Reflections
Sample ray traced reflections and return the raw reflection value. Raytracing must be enabled on the camera and the material must be used on a RenderMeshVisual marked as a receiver, otherwise the node will return black.
Note that it is not necessary to use this node to see raytraced reflections: the PBR node already knows how to sample the reflections texture and blend it correctly. However, advanced artists may require more control over reflections for creative use cases, in which case this node can come in handy.
For more information, see the Ray Tracing in Lens Studio guide.
Outputs
Name | Type | Description |
---|---|---|
Reflection Color | color | The raytraced reflection value, or black if raytraced reflections are not available. |
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