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Version: 5.x

Nodes > Main > Ray Traced Indirect Diffuse

Ray Traced Indirect Diffuse

Sample the ray traced indirect diffuse texture and return the raw indirect diffuse value. Raytracing must be enabled on the camera and the material must be used on a RenderMeshVisual marked as a receiver, otherwise the node will return black.

Note that it is not necessary to use this node to see raytraced indirect diffuse: the PBR node already knows how to sample the indirect diffuse texture and blend it correctly. However, advanced artists may require more control over indirect diffuse for creative use cases, in which case this node can come in handy.

For more information, see the Ray Tracing in Lens Studio guide.

Outputs

NameTypeDescription
Ray ColorcolorThe raytraced indirect diffuse value, or black if raytraced indirect diffuse is not available
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