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Version: 5.x

Nodes > Main

Environment Sample

Returns the color of the environment map light given a direction and mipmap level (LOD).

Interpolate

Shifts data from the vertex shader to the pixel shader, which can save computation time.

PBR ( Lighting )

Uses Physically Based Rendering (PBR) to calculate a lighting based color output.

Pack

Packs one or more float values into an 8-bit vector. This is meant to be used with the Unpack node, which can unpack the vector back to the original values. Useful for storing high precision values in a Render Target.

UnPack

Unpacks an 8-bit vector into one or more float values. This is meant to be used with the Pack node, which can create a packed vector. Useful for reading high precision values stored in a Render Target.

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