Nodes > Main
Environment Sample
Returns the color of the environment map light given a direction and mipmap level (LOD).
Interpolate
Shifts data from the vertex shader to the pixel shader, which can save computation time.
PBR ( Lighting )
Uses Physically Based Rendering (PBR) to calculate a lighting based color output.
Pack
Packs one or more float values into an 8-bit vector. This is meant to be used with the Unpack node, which can unpack the vector back to the original values. Useful for storing high precision values in a Render Target.
UnPack
Unpacks an 8-bit vector into one or more float values. This is meant to be used with the Pack node, which can create a packed vector. Useful for reading high precision values stored in a Render Target.
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