Supported on
Sync Tween
Tween animations that stay synchronized across every client in the session. Use it for the moving parts of your level, such as platforms, doors, and hazards, so every player sees the same motion at the same time without writing sync code.
Available in the Asset Library.
Related
- Sync Transform: sync a transform driven by gameplay rather than an animation curve.
- Sync Entity: the scripting API underneath, for custom synchronization.
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