Face Image
The Face Image
object attaches a 2D textured plane to your head.
Create the Face Image
To create a Face Image
effect, first click the "+" button in the Objects
panel. Then, select Face Effects -> Face Image
.
Assign Texture to the Image
First, drag and drop your texture into your Resources
panel. Assign your newly added texture to your Face Image
object. Select your Face Image
object in the Objects
panel. Then, in the Inspector
panel, assign Texture
to your newly added texture.
Position the Face Image
The Face Image
object is a 2D object. Adding a new Face Image automatically opens the 2D Scene
view to visually edit the object. Make sure you have the Face Image
object selected in the Objects
panel to visually edit the Face Image in the 2D scene. In the Scene
panel, drag your Image around the visual editor to position it on the head. You can scale the Image by dragging the bounding box edges or corners.
You can rotate your Face Image
object by hovering your mouse over the Image corner. Your mouse will turn into a rotation handle. Click and drag your mouse to rotate the Image.
By default, Align to Camera
is enabled on new Face Images. When this is enabled, the Image will always face the camera and not rotate with the head. To disable, simply uncheck Align to Camera
Face Image Settings
With a Face Image
object selected, the following settings can be configured:
- Material - The material assigned to the image. Unless you're using your own custom material, use the
Default
material - Texture - The texture assigned to the image
- Blend Mode - The blend mode of the image. Commonly used blend modes are Normal, Multiply, Overlay, Screen and Soft Light
- Alpha - How transparent the image is
- Depth Test - Should the image plane depth test. If true, it will intersect with other 3D models in the scene
- Align to Camera - The image will always be aligned to the camera and not rotate with the head
- **Stretch Mode -**How the image is fit to its bounding box. Refer to the Image guide for a description of each Stretch Mode
- Pivot Presets - The Pivot Presets interface will automatically set the Pivot Position (below) to commonly used pivots when clicked
- Pivot Position- The location of the pivot point of the image (represented by a white diamond)
- Flip - Allows you to flip the image either horizontally or vertically
- Head Position - this setting gives a control over Head Binding attachment point.