Nodes > Functions > Noise > Voronoi Noise
Creates procedural noise using a "cellular" voronoi algorithm. The algorithm works by dividing space into a number of randomly positioned cells.
Inputs
Name | Type | Description |
---|---|---|
Seed | float | Controls the position that will be sampled |
Scale | float | Multiplier for the Seed value. Lower values give a more "zoomed in" result |
Offset | float | Controls cell movement. If connected to a changing value like Time Elapsed, will cause the cells to smoothly move around |
Outputs
Name | Type | Description |
---|---|---|
Noise | float | Distance to the closest cell center |
Cells | float | Value identifying the cell this point is closest to. All points "within" the same cell will share this same value |
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