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Version: 5.x

Nodes > Functions > Noise > Voronoi Noise

Voronoi Noise

Creates procedural noise using a "cellular" voronoi algorithm. The algorithm works by dividing space into a number of randomly positioned cells.

Inputs

NameTypeDescription
SeedfloatControls the position that will be sampled
ScalefloatMultiplier for the Seed value. Lower values give a more "zoomed in" result
OffsetfloatControls cell movement. If connected to a changing value like Time Elapsed, will cause the cells to smoothly move around

Outputs

NameTypeDescription
NoisefloatDistance to the closest cell center
CellsfloatValue identifying the cell this point is closest to. All points "within" the same cell will share this same value
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