Nodes > Inputs > Computed
Camera Facing Ratio
Ratio, from 0 to 1, that this surface is facing the camera.
Faceted Normal
Returns flat normals to give a polygonal, faceted look. Plug this into the Override node (after PBR) to achieve the effect.
Reflection Vector
Returns the view vector reflected over the surface normal.
Refraction Vector
Returns the view vector refracted through the surface.
Triplanar UV Coord
Returns the projected UV coordinate when used with Loop ( Triplanar UV ).
View Vector
Direction vector from the surface position to the camera.
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