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Version: 5.x

Nodes > Inputs > Computed

Camera Facing Ratio

Ratio, from 0 to 1, that this surface is facing the camera.

Faceted Normal

Returns flat normals to give a polygonal, faceted look. Plug this into the Override node (after PBR) to achieve the effect.

Reflection Vector

Returns the view vector reflected over the surface normal.

Refraction Vector

Returns the view vector refracted through the surface.

Triplanar UV Coord

Returns the projected UV coordinate when used with Loop ( Triplanar UV ).

View Vector

Direction vector from the surface position to the camera.

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