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Version: 5.x

Nodes > Math > Common

Abs

Returns the absolute (positive) value of the input.

Add

Returns the sum of the input values.

Add One

Returns 1 added to the value.

Ceil

Returns the input value rounded up to the next largest whole number.

Clamp

Clamps the value within a minimum and maximum range.

DDX

Computes the partial derivative of the neighboring horizontal pixels in screen space.

DDY

The partial derivative of vertical pixels.

Discard

Discard the current pixel if the given conditions are met.

Divide

Returns A divided by B.

FWidth

The absolute sum of DDX and DDY.

Floor

Returns the input value rounded down to the next smallest whole number.

Fract

Returns the fractional part of the input value.

Max

Returns the greatest value among all inputs.

Min

Returns the lowest value among all inputs.

Mix

Returns a value interpolated between A and B.

Mod

Performs a modulo operation.

Multiply

Multiplies all inputs and returns the product.

Negate

Multiples a value by -1.

One Minus

Returns the value subtracted from 1.

Reciprocal

Returns the result of dividing 1 by the value.

Round

Rounds the value to the nearest whole number.

Scale and Offset

Scales and then offsets the value.

Sign

Returns the sign of the value.

Smoothstep

Returns a 0-1 value smoothly interpolated from 0 at the lower boundary, A, to 1 at the higher boundary, B, based on the given ratio.

Step

Returns 1 if B is greater than A, and 0 otherwise.

Subtract

Returns the result of subtracting B from A.

Subtract One

Returns 1 subtracted from the value.

Transform by Matrix

Transforms B by A using multiplication. A and B can be configured to be either vectors or matrices.

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