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Version: 5.x

Nodes > Functions > Util > Rim

Rim

Returns the ratio between the world normal and the direction to the camera. Useful for highlighting the edges of an object.

Inputs

NameTypeDescription
Normal ( Tangent Space )floatWorld space normal vector to use
ExponentfloatExponential value to apply to the rim
IntensityfloatMultiplier on the final rim result

Outputs

NameTypeDescription
RimfloatRim ratio

Properties

NameTypeDescription
ModedropdownIf vertex normal is selected, the node will use the vertex normal automatically
SpacedropdownChoose if the Normal input is in World Space or Tangent Space
InvertboolInverts the rim ratio
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