
Returns the ratio between the world normal and the direction to the camera. Useful for highlighting the edges of an object.
Name | Type | Description |
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Normal ( Tangent Space ) | float | World space normal vector to use |
Exponent | float | Exponential value to apply to the rim |
Intensity | float | Multiplier on the final rim result |
Outputs
Name | Type | Description |
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Rim | float | Rim ratio |
Properties
Name | Type | Description |
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Mode | dropdown | If vertex normal is selected, the node will use the vertex normal automatically |
Space | dropdown | Choose if the Normal input is in World Space or Tangent Space |
Invert | bool | Inverts the rim ratio |