Nodes > Inputs > Vertex > Surface Normal
Returns the normal direction vector of the surface.
In VFX Editor, this node will get the most recent value sent to a Particle (Set Vertex Normal) node in the Output Container. If no Set Vertex Normal node is present, this returns the surface normal transformed by the particle's matrix attribute with respect to the space selected (local or world).
Outputs
Name | Type | Description |
---|---|---|
( World Space ) Normal | float | Normal direction |
Properties
Name | Type | Description |
---|---|---|
Space | dropdown | Space that the normal vector will be given in |
Was this page helpful?