Animated Object
The Animated Object asset demonstrates an easy way to add and interact with 3D models into the world. The asset is a great way to get into the Interaction component.
Guide
Find the Animated Object asset in the Asset Library and import it into your project. Click here to learn more about how to use assets in the Asset Library.
Animated Object Package
Once you import the asset from Asset Library, you can find the package in the Asset Browser.

Follow the instructions. Click on the Camera Object and add a Device Tracking Component with default Surface tracking mode.
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In the Preview Panel, click on the Switch To Back camera button to switch to world side preview.

Then drag the prefab Animated Object__PLACE_IN_SCENE into Scene Hierarchy to create a new Scene Object.

Attach the Camera Object to each WorldObjectController script.

In the Preview Panel, click on the Refresh button and try to drag the animated objects around.

You can right-click and select Unpack for Editing from the drop-down menu to unpack all assets stored in the bundle. Click here to learn more about Asset Packages. Once you unpack the package, you can then edit its content.
The asset comes with two objects by default that you can move independently. Notice that they are identical except for the ADD_TO_SCENE objects. You can delete or duplicate these examples as needed.