Nodes > Inputs > Parameters > Texture 2D Object Parameter
Exposes a texture object parameter on the material. This value can be modified through the Inspector panel or by script at runtime.
Outputs
Name | Type | Description |
---|---|---|
Texture | tex2D | Texture asset that can be used for sampling |
Texture Size | float | Dimensions of the texture (width, height), in pixels |
Pixel Size | float | Width and height of a pixel (1/texture size) |
Properties
Name | Type | Description |
---|---|---|
Title | string | Title used for this parameter when viewing the Material in the Inspector |
Script Name | string | Variable name scripts can use to access this parameter through the Material's mainPass |
View Space Depth Map | bool | Enabling this when sampling a depth buffer will return a depth value in view space. When unchecked, the depth value is returned in screen space. |
Expose Size Outputs | bool | If enabled, the Texture Size and Pixel Size output ports will be exposed |
Group | string | If not empty, specifies the parameter group this parameter is shown in |
Sort Index | int | Specifies the order this should be listed relative to other parameters |
Tooltip | string | Tooltip message shown on mouse hover |
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