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Version: 5.x

Nodes > Inputs > Parameters > Texture 3D Parameter

Texture 3D Parameter

Adds a 3D texture object parameter to the material, and returns the sampled color.

Inputs

NameTypeDescription
UVW CoordsfloatCoordinates to sample the texture at
LODfloatWhich LOD level to sample from. Only works if Mipmaps are enabled in the texture parameters in the material inspector

Outputs

NameTypeDescription
ColorcolorSampled color of the texture
Texture SizefloatDimensions of the texture (width, height, depth), in pixels
Pixel SizefloatWidth, height and depth of a pixel (1/texture size)

Properties

NameTypeDescription
TitlestringTitle used for this parameter when viewing the Material in the Inspector
Script NamestringVariable name scripts can use to access this parameter through the Material’s mainPass
LOD ModedropdownIf set to “Auto”, LOD will be handled automatically. If set to “Custom”, the LOD input will be exposed and used instead
Expose Size OutputsboolIf enabled, the Texture Size and Pixel Size output ports will be exposed
GroupstringIf not empty, specifies the parameter group this parameter is shown in
Sort IndexintSpecifies the order this should be listed relative to other parameters
TooltipstringTooltip message shown on mouse hover
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