Nodes > Inputs > Parameters > Texture Cube Parameter
Exposes a texture cube parameter on the material. This value can be modified through the Inspector panel or by script at runtime.
In addition, this node automatically samples the texture cube at the given a 3D direction vector. The UVW coordinate represents a direction from the center of the cube to the value to be accessed.
Inputs
Name | Type | Description |
---|---|---|
UVW Coords | float | The 3D direction vector to sample the texture cube at. Range is 0-1, but values outside this range may work depending on the texture wrap mode. |
LOD | float | Which LOD level to sample from. Only works if Mipmaps are enabled in the texture parameters in the material inspector |
Outputs
Name | Type | Description |
---|---|---|
Color | color | Sampled color value |
Texture Size | float | Dimensions of the texture (width, height), in pixels |
Pixel Size | float | Width and height of a pixel (1/texture size) |
Properties
Name | Type | Description |
---|---|---|
Title | string | Title used for this parameter when viewing the Material in the Inspector |
Script Name | string | Variable name scripts can use to access this parameter through the Material's mainPass |
LOD Mode | dropdown | If set to "Auto", LOD will be handled automatically. If set to "Custom", the LOD input will be exposed and used instead |
Expose Size Outputs | bool | If enabled, the Texture Size and Pixel Size output ports will be exposed |
Group | string | If not empty, specifies the parameter group this parameter is shown in |
Sort Index | int | Specifies the order this should be listed relative to other parameters |
Tooltip | string | Tooltip message shown on mouse hover |
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