Nodes > Functions > Util > Position From Depth

Converts a depth value to a position.
Inputs
| Name | Type | Description |
|---|---|---|
| Depth | float | Input depth to be converted |
| UV Coords | float | Screen space UV coordinates for the x and y axes |
| Near Plane | float | Custom value for the near clip plane |
| Far Plane | float | Custom value for the far clip plane |
| FOV (Radians) | float | Custom value for the field of view |
| Aspect Ratio | float | Custom value for the view aspect ratio (width / height) |
| View Inverse | matrix | Custom value for the inverse view matrix |
Outputs
| Name | Type | Description |
|---|---|---|
| Position | float | The converted output position |
Properties
| Name | Type | Description |
|---|---|---|
| Position Space | dropdown | The space of the position value |
| Coords | dropdown | Choose what source to use for the UV Coordinates. If "UV Coord 0" or "UV1 Coord 1" are selected, the respective surface UV set will be used. If "Custom" is selected, the UV Coords input will be exposed and used instead |
| Use Custom Camera | bool | Enables custom camera properties. When checked, the node will use these properties to transform the depth from screen space to world/view space |
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