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Version: 5.x

Nodes > Main > Ray Tracing Global Illumination

Ray Tracing Global Illumination

Sample Ray Tracing Global Illumination texture and return raw global illumination value. Ray Tracing Global Illumination must be enabled on the camera and the material must be used on a RenderMeshVisual marked as a receiver, otherwise the node will return black.

Note that it is not necessary to use this node to see Ray Tracing Global Illumination: PBR node already samples Ray Tracing Global Illumination texture and blend it correctly. However, advanced artists may require more control over Global Illumination for creative use cases, in which case this node can come in handy.

For more information, see the Ray Tracing in Lens Studio guide.

Outputs

NameTypeDescription
Global Illumination ColorcolorRay Tracing Global Illumination value, or black if Ray Tracing Global Illumination is not available
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