Nodes > Inputs > Engine > Component Time
The time in seconds since the VFX component was enabled. Each component tracks its own independent time. This value is not shared between different VFX components, allowing multiple VFX instances to run independently with distinct timing.
Component time is accumulated using Delta Time * Play Rate, where Delta Time is the frame interval, and Play Rate controls the speed of the simulation. Play Rate can be adjusted under the VFX Initialize container, and Delta Time can also be modified if Use Fixed Delta Time is enabled.
Component Time differs from Elapsed Time in that Elapsed Time is the total time since the lens started, whereas Component Time only starts counting when the VFX Component is enabled, and is slowed down or sped up based on the VFX Asset's delta time configuration.
Outputs
| Name | Type | Description |
|---|---|---|
| Time | float | The time in seconds since the VFX component was enabled, adjusted by the VFX Asset's delta time configuration. |