Nodes > Particles > Particle ( Pivot )

Particle Pivot changes the point used as the local pivot when drawing each particle in the Output stage.
Use Offset to move the pivot away from the particle center. Use Rotation to rotate the rendered quad or mesh around that pivot. This is different from Particle Orient’s Local Rotation, which changes the particle’s facing direction or local orientation. Pivot rotation is useful when the particle should swing or rotate around an edge, corner, or custom anchor point.
This node affects the rendered particle shape only. It does not change the particle’s simulated Position or Velocity.
Inputs
| Name | Type | Description |
|---|---|---|
| Offset | float | For quads, moves the pivot in local 2D space. Values are relative to particle size. |
| Offset | float | For meshes, moves the pivot in local 3D space. Values are relative to particle size. |
| Rotation | float | For quads, rotates the particle around the pivot in degrees. |
| Rotation | float | For meshes, rotates the particle around the pivot in degrees using X, Y, and Z rotation values. |
Was this page helpful?