Nodes > Functions > Sample > Texture 2D Array Sample
Samples a Texture 2D Array Object at the given Array Index.
Inputs
Name | Type | Description |
---|---|---|
Texture | TEXTURE_OBJECT_2D_ARRAY | Texture Array object to sample |
UV Coords | float | Coordinates to sample the texture at. Range is 0-1, but values outside this range may work depending on the texture wrap mode |
Array Index | float | Which texture object in the array to sample |
LOD | float | Which LOD level to sample from. Only works if Mipmaps are enabled in the texture parameters in the material inspector |
Outputs
Name | Type | Description |
---|---|---|
Color | color | Sampled color value |
Properties
Name | Type | Description |
---|---|---|
Type | dropdown | If Normal Map is selected, the values will be remapped from [0 -> 1] to [-1 -> 1], which is more suitable for normal map textures |
UV Coords Mode | dropdown | Choose what source to use for the UV Coordinates. If "UV Coord 0" or "UV1 Coord 1" are selected, the respective surface UV set will be used. If "Custom" is selected, the UV Coords input will be exposed and used instead |
LOD Mode | dropdown | If set to "Auto", LOD will be handled automatically. If set to "Custom", the LOD input will be exposed and used instead |
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