VFX Sub-Graph Library
This page lists VFX Sub-Graph Library presets in alphabetical order, grouped by Particle Behavior.
In VFX Editor, you can create regular Sub-Graphs as seen in Material Editor, but you can also create Container Sub-Graphs to modify particle attributes. Container Sub-Graphs are functionally similar to regular Sub-Graphs, but they do not let you create Export nodes. Instead, Modify Attribute nodes can be connected vertically to manipulate particle data.
To learn more about Sub-Graphs in general, check out the Sub-Graph Overview page.
Getting Started
To create a Container Sub-Graph in a VFX Editor container, you can either click on the Add button or hit tab on your keyboard while pointing your cursor at a desired container. A sub-graph will only show up within its corresponding container (Spawn, Update or Output Quad). After the list appears, you can begin typing to filter subgraphs by name.
To create a Regular Sub-Graph outside of VFX Editor containers, hit tab on your keyboard while pointing your cursor anywhere outside of a VFX container.
Remember, you are not limited by all these presets below: an empty sub-graph is at the bottom of the sub-graph list (or by typing “Sub-Graph” in the search menu) for you to create your own.

Container Sub-Graphs can be imported and exported to files on your hard drive like regular sub-graphs. Depending on which container you exported the sub-graph from, it will come with one of three new extensions:
- subgraph_vfx_spawn
- subgraph_vfx_update
- subgraph_vfx_output
Container Sub-Graphs can only be imported onto the same container type from which they were exported.